MINUTE4MONEY / 320°
320°: controls, rules and your first completed level
320° is Minute4Money’s circle-capture game. You choose the direction of a line while balls move through the arena. Success depends on timing and the space between your lines, not on clicking as quickly as possible.
Open 320° SoloStart with a practice game
Open Solo and choose Guest mode to try the game without signing in. Use this to learn the controls before starting an account-based session. Guest play and saved account results are separate; check the entry cost displayed in Solo before starting a Credits session.
One click chooses one direction
On a computer, move the pointer around the circle to aim, then click. On a phone, tap the direction you want. The line grows from the centre towards the edge automatically: you do not need to drag a path. Only one line can grow at a time. Repeated tapping while a line is growing does not create extra lines.
Why the first line does not fill a sector
The first completed line becomes a boundary. A later line can close a sector with an existing boundary only when the smaller angle between them is no greater than 72°. There must also be no ball inside that sector when the line reaches the edge. A line on the opposite side of the circle is therefore not a shortcut to capturing half the arena.
A practical opening move
Watch the balls briefly and choose an opening away from their immediate path. Finish one boundary, then aim a short distance beside it to form a narrow sector. For example, boundaries 30° apart meet the angle rule, but you still need the space between them to be empty when the second line finishes. Expand in manageable steps rather than trying to claim a huge area at once.
Collisions, fuel and the 320° target
Without an active LASER, a ball touching the growing line interrupts that attempt. Wait for the interrupted line to clear before choosing another direction. Fuel decreases during play, so waiting indefinitely is not a solution. Your goal is to capture at least 320° in the level before fuel runs out. You do not need to fill all 360°.
Power-ups are different tools
Pickups on the board activate when the growing tip reaches them. Available effects include extra fuel, freezing balls and a laser. Account inventory also has named tools such as END, FUEL, LASER and BLACK HOLE. Their effects and availability are not all identical to board pickups: read the in-game labels. Practise the basic capture rules before relying on a power-up, and compare scores using the same mode and conditions.
When a move seems to do nothing
Check whether another line is still growing or recovering from a collision. If a completed line captures no area, check the angle to your earlier boundary and whether a ball occupied the sector. If the board is too small on a phone, try the fullscreen control when supported by your browser. Leaving or refreshing an account-based round is not the same as finishing it normally.
What playing does—and does not—mean
A score is a game result, not a cash amount. Credits are internal units and cannot be withdrawn or exchanged for money. This guide explains the Solo mechanics; other modes have their own entry conditions and rules. If something behaves differently from this guide, send support the page address, device, browser and a description of the move. Never send your password.